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Here we create the hierarchy for a hover robot. In this tutorial there's two hierarchical set-ups, one for flying and one for swinging. These arrangements work well for animation too.

Running time:  5 mins 57 sec


Knowledge of these concepts is required:
, Hierarchy Basics

Andrew Silke is an award winning filmaker and has worked on projects such as Scooby Doo, Happy Feet and Avatar

XSI (coming)
Maya (coming)

Hierarchy: The relationship of objects parented to eachother

To Parent: To link the transformation of one object to another

To Unparent: To unlink the transofrmation of one object to another

Parent: The top object which moves others below

Child: The bottom object which is transformation linked to an object above in the hierarchy.

Folder: A way of displaying hierachies using a folder structure.

Pivot Point: A The point that an object is rotated and scaled from.

Arc: Animation term used to describe a motion that when traced forms a circular arc.

Fenra | | 2010-11-24 18
Really nice video, clear and concise. Helped me quite a bit in preparing for a
small animation. Hopefully looking forward to a few more tips on rigging.
SuperTamal - WOW | | 2009-04-10 19
:O Marvelous....Congratulations and
thanks a lot.
ihandart - Extraordinary/ all of these tutorials | | 2009-03-10 14
This is the most remarkable series (charged for, or free) that I've seen
anywhere. You have stripped down these concepts so well and created perfectly
designed and understandable graphics.
Please don't stop. Congratulations and
thank you.
Rosver - Highest Quality | | 2009-02-28 11
Another of the best. Clearly stated no fuss. Just love it. A very good example
of the KISS principle... Keep It Simple Stupid. But I can't call you that. Yours
are the best.
Simonz | | 2009-01-29 16
The video is marvelous!!
Yes. the quality is fantastic!!
scrag_10 | | 2008-11-25 09
How do you make the robot switch in practice though. In a studio you wouldn't
just get to the point where you need a new rig, so you duplicated it at frame
___, and re-rig it. That stuff is planned ahead.
andrewsilke | SAdministrator | 2008-11-29 03
Depends how quickly the studio wants the job out, if there's a lot of movement
you could do it by eye. It's cleaner to match the objects with the tools of the
software, simple match constraints etc. This example is animated, and I
duplicated at that frame, like as you describe. In a big production it's more
likely proper constraints would be used as there's also the problem of motion
blur with this method. You'd be suprised what you can get away with though.
fazal1 - you_guys_are_the_best | | 2008-11-25 07
[b]meny meny thaks no words for this kind of  fatastic job. thanks
again guys.
John R. - Thanks | | 2008-11-13 06
All the videos are very well done. They have made a lot of concepts much clearer
to me.
Rob - Brilliant | | 2008-11-11 00
This is just what I needed and makes everything so clear and useful. Thank you.
snoopbaron - Another excellent tutorial :) | | 2008-11-08 04
Most of the tutorials I have seen jumped right into rigging, it's great to see
how to animate with a hierarchy.
shul - excellent!! | | 2008-11-08 03
thank you for the great info - I'd add a snapshot of where the pivots are at
each step before starting to animate, but its very well done
James Bloyd - Thanks! | | 2008-11-08 01
Extremely well done. You even answered the exact question that came to mind
while watching your video, that of transitioning during animation. Thanks!
Anonymous | | 2008-11-08 00
keep it freee! thx
Nikkons - Student | | 2008-11-07 02
Thx for all this quality tutorials : )
Hristo Velev - Awesome! | | 2008-11-06 17
Totally great site you have here folks! The quality is fantastic, I hope you put
some more advanced stuff online soon too!
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