Euler and Gimbal Rotations By Andrew Silke using Maya
Notes: This is an old video, about one of the most misunderstood fundamentals of animation. I made this before I decided to focus on Poly Modelling. I've decided to finish it for the next video. I'll probably split it up into 3 sections as it is too long.
1. Overview of Rotations (Quaternion, Local, World, Gimbal or Euler) 2. What is Euler (Gimbal) rotations 3. Examples of working around Gimbal
cheers ajitsingh, that explanation whilst good, is somewhat limited, a euler filter can only correct certain circumstances, it doesn't solve the actual problem. But it's got me thinking about how I can reproduce how the euler filter actually works. BTW Cameron is an awesome animator, I love his Turok stuff, was showing some of the guys at weta and even they were blown away.