Euler and Gimbal Rotations
By Andrew Silke using Maya

Notes:
This is an old video, about one of the most misunderstood fundamentals of animation. I made this before I decided to focus on Poly Modelling. I've decided to finish it for the next video.  I'll probably split it up into 3 sections as it is too long.

1. Overview of Rotations (Quaternion, Local, World, Gimbal or Euler)
2. What is Euler (Gimbal) rotations
3. Examples of working around Gimbal

Comments
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varomix   |Author |2008-11-13 03
that's very nice, yes maybe breaking it into smaller chunks is better to
understand, this is a hard one to undestand, this concept of gimbal lock

nice
job I think you are almost done
ajitsingh  - ref   |Author |2008-11-07 17
As Video in WIP stage...

Check out this link might be helpful:-

http://fliponline.blogspot.com/2007/04/quick-tr...
andrewsilke   |SAdministrator |2008-11-17 10
cheers ajitsingh, that explanation whilst good, is somewhat limited, a euler
filter can only correct certain circumstances, it doesn't solve the actual
problem. But it's got me thinking about how I can reproduce how the euler
filter actually works. BTW Cameron is an awesome animator, I love his Turok
stuff, was showing some of the guys at weta and even they were blown away.
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