It's cool, the only thing that stands out as misleading is the 0-255 for the map range. 0-255 will be the number of steps, as far as the renderer is concerned it's 0-1, feed it an 8 bit image and you have 256 steps, 16 bit will be 65536 etc.
You know Silkie you'll want a bit depth tute to go with this.
Interestingly this video shows up some more things that we tend to forget and take for granted.
Nice work on the video!
Jake
|Author
|2008-12-01 11
Cool work Paul - one thing in your last example(stating the obvious here) you may want to mention that by using an animated displacement map you can re-create waves on the sea effect( perhaps briefly mention how?-very,very briefly?)
PS- Liked the cricket SFX running during the fluid effects time scale - nice touch!