| | 3D RIGGING | | | Hierarchies are used to link the translation rotation and scale of objects to each other. They a super handy for organising scenes and grouping objects together. Author: Andrew Silke | | | Here we take the concept of hierachies to create a rig for this hover robot. Here we see the rig in action in two different scenarios, flying and swinging. Author: Andrew Silke. | | | Rotations in 3d are not easy to understand. This tutorial examines Euler and Quaternion rotations, and explores their advantages and disadvantages. Author: Andrew Silke. | | | In this video we explore "Euler rotations" and "gimbal" in detail, this is a common problem that frustrates animators. Author: Andrew Silke. | | | |
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