Smooth Shading:
shading that gets rid of creases in between Polygons. Can be also called
- Gouraud shading (actually pronounced french "goo-roh")
- Smooth Groups (3ds Max, Blender)
- Phong Shading
Smooth Edge:
And edge that's been smoothed so it isn't creased.
Other names
- Soft Edge
- Gouraud shaded
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Creased Edge:
An edge that doesn't have smooth shading. Can also be called
- Hard Edge
- Faceted Edge
- Flat Shaded
Vertex Normal:
A normal (or direction in space) that comes out of a vertex. Depending on its angle it can change the gradient over a polygon, this direction is relative to the light that comes from that angle.
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