In this tutorial we look at two examples of Smooth Shading. The first example we see how we can use an angle threshold to smooth the edges of the letter B. In the second example the printer part requires specific attention, we choose which edges will be hard (creased) or soft (smooth). Although this example is demonstrated in the 3d software Maya, most 3d programs have almost identical functionality.
Andrew Silke is an award winning filmaker and has worked on projects such as Scooby Doo, Happy Feet and Avatar
CONCEPT IN A SOFTWARE PROGRAM
XSI (coming)
Maya (coming)
GLOSSARY
Smooth Shading: shading that gets rid of creases in between polygons. Can be also called - Gouraud shading (actually pronounced french "goo-roh") - Smooth Groups (3ds Max, Blender) - Phong Shading
Smooth Edge: And edge that's been smoothed so it isn't creased. Other names - Soft Edge - Gouraud shaded
Creased Edge: An edge that doesn't have smooth shading. Can also be called - Hard Edge - Faceted Edge - Flat Shaded