Primitive:
An object automatically generated by a computer program. Usually these represent primitive shapes, like a spheres, cylinders or cubes.
Duplicate:
Also called clone, copies or duplicates one object to make two.
Tweak:
Moving vertices to change the shape of an object
Hull:
The polygon mesh before it's been smoothed by a Subdivision Surface, also called "base mesh".
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Mirror:
Duplicating the object so that it symmetrically mirrors itself.
Subdivision Surface:
The object is divided to have four times as many polygons and is smoothed to create rounded surfaces.
Taper:
Can be called flare. Makes one end of the object to go towards a point.
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