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WIP Script : Principles of Animation 7 Months, 3 Weeks ago
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Well,
I know that a tough thing to demonstrate. I'll be Starting with the Principle Timing and from that i'll go on and cover all major 12 principles of Animation in 3D.
Here a List I'll be Putting Videos for:
Timing
Exaggeration
Stretch and Squash
Use of Pose to Pose and Straight Ahead Method
Staging
Appeal
Solid Drawing(3D)
Slow in and Slow out
Arcs
Anticipation
Follow Through and Overlapping of Animation
Secondary Action in Animation
I've Few more of Mine as Well which I'll Come Back With Later. All of it will be Explained in 3DS Max. Keeping in mind not to focus on 3D Package but Understanding of Principles.
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Re:WIP Script : Principles of Animation 7 Months, 3 Weeks ago
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Timing
Understanding of Weight and Quality of the Object.
Demo with a Simple two Spheres. Metal and Plastic. As Metal is Heavy it'll act in a different manner than a Plastic Will do. All the Actions Performed in to Different Direction with two Objects will have two different time sets to reach at a given points because of its weights.
Timing Plays a Busy role in an Animation Process. Importance of Timing in Character Animation and How will Timing decide the behavior of character.
Time applies to almost everything for example, Camera Motion, Body Motion, Object Motion. Time understanding can help you understand the situation of the scene.
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Re:WIP Script : Principles of Animation 7 Months, 2 Weeks ago
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Sounds like a good start. This is the kind of stuff that videos will be able to show really well.
I look forward to seeing what you come up with.
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Re:WIP Script : Principles of Animation 7 Months, 2 Weeks ago
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Just Back from Vacations. Back to Work. Update will be ready shortly.
Thanks.
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Re:WIP Script : Principles of Animation (Timing) 6 Months, 4 Weeks ago
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In this chapter we'll understand timing and different types of it used in animation. As different animators have their own definition for timing, according to their deep understanding of it, over here we'll try to keep it simple and basic.
To understand timing we'll take real world example, as timing is driven to animation from the real world. The word timing for animation came into the existence after Disney's Illusion of Life. Illusion of Life is a book for Animator who wants to create Disney style animation which released back in 80s. It was considered as the rules of animation just as in real world we have rules for driving a car. Timing is one of those 12 principles driven and adopted by the animators around the world.
So lets get started.
Lets see timing this way. On the roof, you have two objects. One, a wooden stick and other is an iron rod. If you release the first one, which is a wooden stick, it will come down and hit the ground and bounce back a little into the air taking some time to settle down. While the other object, which is an iron rod will come down, bounce back a bit and settle down quickly. These arcs shows how much time it is staying in mid air and how much time will it take to hit back the ground.
As there is no such principle defined as weight in the principles for animation. Timing covers it all. Even without having color over these 4 feet long stick, its easy to figure out which one's a wooden stick and which is an iron rod. The bounce and the time they take to come down from the top, defines timing.
So remember any animation you create, imagine how will it react in real world if done so.
Thats it for this time.
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